Skottie Young’s Rocket Raccoon continues to be one of the best the all-ages-but-not-all-ages books on the market. Following a fantastic, stand-alone issue that featured Groot’s campfire storytelling prowess, Young and colorist Jean-Francois Beaulieu are joined by artist Jake Parker for another interstellar space romp. Guest-starring Cosmo the Spacedog and pairing Rocket with the binary-speaking robot Brute, this series’ continues to provide readers with a dose of manic fun rarely seen from the industry’s Big Two.
Skottie Young’s unique art style has defined the look and feel of Rocket Raccoon during the brief life of its publication. Parker’s inclusion sprung the slight worry that, despite Young continuing to write the issue, the series might veer off its present course. This series may not be telling a grand, epic story with intricately layered plot threads, but consistency is important in the early stages of a new series regardless of its tone. Thankfully, Parker’s art is a perfect match for the book, especially with the inclusion of Cosmo the Spacedog. The canine is given some great facial expressions, from confusion to annoyance. All of the remaining characters – even the robots – are just expressive and vibrant.
Rocket Raccoon has benefited from delivering spectacular and imaginative settings, and this issue is no different. The head-shaped planets Ego and Knowhere are heavily featured, especially the latter, which in turn allows Parker to flex his creative muscles with a bevy of alien species. If there is a complaint, it’s the few instances of blank or sparse backgrounds. However, in the grand scheme of things this is a minor complaint.
The script is Skottie Young at his irreverent best. Though the series may be in danger of becoming rather one-note, it has worked so far as the majority of comics published today strive to tell mature stories. Young’s Cosmo has hilarious broken-English that makes the four-legged telepath sound like a Bond villain. Reading it with the voice of Dug from the Pixar film Up can further enhance the reading experience. This issue also allows Rocket the opportunity to comment on his own adventures – specifically with the recurring gag of him stating that, just for once, he’d like to be paired up with someone with a semblance of a vocabulary. As much as he may want that, it’s become clear that the character works best when he does the talking for two.
Note: This review was originally published at InfiniteComix.com